Robert Hoogendoorn
2 min readJan 23, 2020

--

Hello Sillytuna,

First of all, let me bow to your leetness as you’re the owner of Baus. I’m honored to have you reading my content and taking the time to elaborate.

I agree that developing P2E game requires a completely different paradigm from developers, I also agree that creating economics will (always be) a challenge. Even without P2E we see that in-game economics can be a major challenge, just look at the disaster launch of Diablo 3 and you know enough.

Of course P2E will not completely destroy F2P as a business model. Titles are being used the strengthen the case. However, they are fishing in the same pong and therefore some games that would originally be F2P will soon become P2E instead.

In essence, I do feel there’s a very strong potential for P2E. I feel P2E will even become part of F2P games. What I mean with this, is that only end game items might become P2E items, or perhaps airdrops to promote a new game from the same company will happen within a F2P game. As a marketing ploy the P2E business model can also be very interesting, time limited or not.

The F2P genre has proven that it can be fun or sometimes not at all. Even though the business model is many years old, developers still make mistakes with lots of negative feedback as a result. P2E is and will be the same. These game economics ONLY make sense if the game itself is fun and the way the economics are being used are fun. If not… then what’s the point?

--

--

Robert Hoogendoorn
Robert Hoogendoorn

Written by Robert Hoogendoorn

Metaverse citizen, Web3 enthusiast, NFT collector. Learning about blockchain every day, sharing my knowledge and passion. Head of Content at DappRadar

No responses yet